Fusion : hos_HSV_VS ViewShader fuse

Trying my hand at my first cg shader / viewshader fuse, used the GainGamma viewshader fuse as my guide to see how it should work. Went rather easy really. This ViewShader (the new Fusion 6 fuses that are found in the display LUT menu) lets you view the HSV channels at onceĀ  or Hue, Saturation…

Fusion : 64bit plugins available

Finally found a nice cheap good old Visual Studio 2005 Standard edition for my 64bit compiling needs. Just quickly posting the download links in this post, going to do some restructuring of the site as well to make plugin updates and downloads a bit less messy and to get a better overview of what is…

Epiphany

Had an epiphany while walking the dog in the forest, concerns the HoS_PixelMapper plugin which might cut down memory usage an processing time quite a bit (up to 3x faster i think.) Gonna try this somewhere this week just to see if it works. I seem to have the strange habit of doing stuff incredibly…

Maya progressBar and interrupting a script loop

This seems to be a function that is forgotten by many MEL programmers but can save you a lot of headaches. It is one of those things you might want to implement anywhere in a script you know will do some heavy looping that could take a lot of processing time. Just add this to…

Fusion : HoS_PixelMapper.plugin v1.1 update

Been using the plug-in a bit and added someĀ  features and made some changes (some of which change the resulting output to the previous version.) changes v1.1 Added a Flip X, Flip Y and Rotate option so it is possible to flip the mapping image or rotate it in 90 degree steps (these operations happen…

Fusion : hos_SplitEXR.eyeonscript

Fusion 6 is out, and i wanted to test something that has been gathering dust on my harddisk because the script simply could not be done natively in Fusion 5. But here’s a quick prototype on a script that takes a multi channel EXR file and creates new loaders with the same EXR file but…

Fusion : hos_incrementalSave.eyeonscript update

Updated the incremental save script for Fusion to version 1.1. The following changes where made: Creating the backup incremental file now uses the os.rename function to move the file, this worked in Lightwave and seems to behave the same in Fusion, this prevents the DOS box popup on saving. Renamed the script to match our…

Lightwave : hos_incrementalSaveModeler.ls

Here’s a Lightwave Modeler version of the incremental save system we use (finally got some time to clean up the code for release), again, it mimics the way Autodesk Maya does incremental saving. Just download or copy paste into a text editor and save as an .ls file in your Lightwave Plug-in / Lscript folder,…