Fusion 7 webinar 14 days remaining movie
Here’s my 14 days remaining entry in the Fusion user base countdown movie series. And here’s the comp for your enjoyment: 14_days_to_webinar_comp
Here’s my 14 days remaining entry in the Fusion user base countdown movie series. And here’s the comp for your enjoyment: 14_days_to_webinar_comp
In anticipation of the Fusion 7 webinar Eyeon organized, a large part of the user base helped create a countdown series of movies created primarily using Eyeon’s Fusion. This is my 15 days remaining entry. And here is the comp for you to download and toy around with. 15_days_to_webinar_comp
This simple tool script converts a Macro to a Group and vice versa. So, with that cleared up: download : hos_Macro2Group_v0.1.zip here To install, unpack into your ../Scripts/Tool folder. To use, RMB on the Macro/Group and choose scripts->hos_Macro2Group.
Here’s a small comp script written just for fun, and maybe it may be of some use to someone. When you render a frame, each tool remembers the time it took to render (results may vary though per tool, situation or implementation), this script allows you to color all (or the currently selected) tools to…
Here’s a small update to the hos_PSDLayers eyeonscript. What’s new in v1.2: Added Prefix string Added saveSettings and loadSettings for newly created Loaders, so they ‘inherit’ the original PSD Loader settings (needs further testing though, as Global In and Out seem to do their usual freaky shit.) visit the original post or download below download…
Hey folks, here’s a small script we use, basically it copies and pastes everything you have selected and tries to duplicate the input connections as well. There’s a bug which you should be aware of, it has to do with tools that have ‘dynamic’ inputs (like the Merge3D, SwitchFuse and MultiMerge), once you disconnect any…
Added some new placement options as per request. Created Loaders can now be placed on a grid (every nth loader the placement will start over on one axis and step one position further on the other axis.) Setting grid placement to 0 or 1 makes the script behave in the old way, setting the grid…
Updated the plugin with a very small feature request, this needs proper testing to see it works in all possible pipelines. The script now renames the newly created loaders to the channel prefix of the group it contains (so SPEC:specular.camera.R,G,B,A creates a Loader with SPEC as name) visit the original post for the update
Updated the hos_SplitEXR script to version 1.2. This version should have the ’attempt to index global ‘tool’ (a nil value)’ error fixed. I still have no idea why this seemingly random error occurred, but adding the extra TOOLST_Clip_FormatName check seems to have fixed it (at least i can’t reproduce it anymore as i could before.)…
Here’s an update to the incremental save script, for some reason the pattern matching function returned a nil value when a certain file name used (for example ‘vfx_shot_01_31-448.comp’ would break the gsub function somehow.) So, as for changes made in this version : Changed the incremental save file pattern matching. visit the original post for…